5 research outputs found
Natural User Interface for Education in Virtual Environments
Education and self-improvement are key features of human behavior. However, learning in the physical world is not always desirable or achievable. That is how simulators came to be. There are domains where purely virtual simulators can be created in contrast to physical ones. In this research we present a novel environment for learning, using a natural user interface. We, humans, are not designed to operate and manipulate objects via keyboard, mouse or a controller. The natural way of interaction and communication is achieved through our actuators (hands and feet) and our sensors (hearing, vision, touch, smell and taste). That is the reason why it makes more sense to use sensors that can track our skeletal movements, are able to estimate our pose, and interpret our gestures. After acquiring and processing the desired – natural input, a system can analyze and translate those gestures into movement signals
Integrating Third-party Services Using Brokers in the Serious Games’ Domain
In this paper we demonstrate how to integrate 3rd party services in serious games. We use message queue broker and micro-services in a publish/subscribe manner in order to use real-time 3rd party data into a serious game’s logic. First, we discuss the benefits of service oriented architecture. Then, we analyse and compare different message queues brokers in terms of data latency, throughput, fail-tolerance and scalability for the purpose of serious games. As a sequence, we apply those best practices from other domains in the field of Serious Games (SGs). Finally, we summarize the presented ideas and comparisons and draw conclusions
Струшки вечери на поезијата 2016
Сашо Поповски квартет
Сашо Поповски гитара
Стефан Тасевски саксофон
Иван Бејков контрабас
Ставре Ставрев ударни
Концерт на современ џез